WELCOME

My name is Juho, an animator
this is my online porfolio.

Games that I've worked on

(click for more info)

I have worked in the game industry for about 10 years.
Mostly focusing on creating gameplay animations, but also lots of cinematics and technical work like rigging and configuring animation state machines in the engine.
I'm as comfortable wearing a mocap suit, as I am editing the data afterwards.

I love games of all kinds. Anything from board games, to computer and console games to sports like hockey and football.
I also have a background in drawing comics, so I had some artistic skills to begin with, after that I got my Bachelor's degree on 3d animation and visualization at Metropolia University of Applied Sciences.

ANIMATION


I have worked in the game industry for 10 years,
here are some samples of my work in that time.



Attack animation (2024)
Rig by Pierrick Picaut & P2DESIGN S.A.S
Blender

FPS reload
Personal project (2024)
Rigged by me
Blender Unreal Engine 5

Starbase animations
Starbase (2021, Frozenbyte Oy)
Autodesk Maya Optitrack Motive

Trine 3 cutscene
Trine 3 (2015, Frozenbyte Oy)
XSI|Softimage Optitrack Motive

Dr. Becky lipsync
Personal project (2024)
Blender

Trine 4 cutscene
Trine 4 (2019, Frozenbyte Oy)
Autodesk Maya

Animation set for a cartoony character
Personal project (2024)
Blender Unreal Engine 5

Arena finisher moves
"Arena" (2015, Frozenbyte Oy)
Autodesk XSI|Softimage

It all started when I was studying for my Bachelor's degree (2007-2011), and I've been animating ever since.
My main focus has been gameplay animation, that's what I love the most. But I have also made more cinematic things like cutscenes.

I also have experience in acting, and have used that in motion capture.
I'm a pretty physical guy and can do all sorts of combat moves and fall down convincingly for death animations. Pretty much anything the project needs animation wise, I can do.
Managing animations in a game engine is also something I'm quite familiar with.
Most of my experience is with in-house engines, but I understand the ins and outs of state machines and configuring animation trees, so I should have no problem managing those things in any game engine.
For example in Boreal Blade almost all animations the characters have are a combination of at least 3 layered animations with lots and lots of parameterization.

TECHNICAL WORK

Early on my career I noticed I really enjoy having more technical work added with the creative stuff.
So about a 50/50 split of animating and rigging is ideal for me!
I also have some scripting skills, so I can make myself simple tools in a 3d program etc. Nothing too fancy though, I'm no actual coder!

In my time I have rigged pretty much anything and everything.
Humanoids, birds, snakes, plants, machinery...
And with a wide variety of software.
I have the most experience with XSI and Maya, but I have years of rigging experience with 3ds Max, LightWave and have lately been getting into Blender too.
So I can quite confidently say, that throw me in any environment and I'll do just fine!

Rigged using GEAR

Magic Deer
Trine 3 (Frozenbyte Oy)
XSI|Softimage

Skinned a human character

Weight painting
Unannounced Project (Frozenbyte Oy)
XSI|Softimage

Rigged using GEAR

Human rig (Shadwen)
Shadwen (Frozenbyte Oy)
XSI|Softimage

Riggred completely by hand, using constraints and expressions

Snake rig (XSI|Softimage)
Trine 3 (Frozenbyte Oy)
XSI|Softimage

FPS rig (Blender)
Personal project
Blender Unreal Engine 5

Human + motorcycle rig (3DS Max)
(Arkkitehdit Sankari Oy)
3ds Max

OTHER STUFF

Like I said in the beginning, I have a background in comics and drawing in general.
So I can definitely do concept art, story boards and other illustrations if needed.

I have tendency to always try to come up with new and exciting things. I dislike familiarity.
Which means that if you are looking for something unique, I'm your guy!

I have quite a lot of experience with HTML and CSS (even some java and PHP).
Making Boreal Blade for instance, I took part in almost every aspect of it's development.
I made the Steam store page. Social media posting, marketing art, voice acting, scheduling etc. etc.
And of course tons and tons of rigging and animating.



Contact information

Please contact me for job offers or pretty much anything.
Unless you're a bot and try to sell me something.
In that case I'm not interested.